Computer Game as a Tool for Machine Learning Education
P. Doležel, M. Dvorak
University of Pardubice
Abstract
The effective education is one of very important and everlasting challenges of human society. With each generation of students, new approaches have to be implemented to keep the process of education prosperous. This paper introduces a small piece to a set of modern tools for education of Informatics and Electrical Engineering. To be more specific, an interactive software for machine learning testing and demonstration is presented in this paper. The software is designed especially to be used as a motivation and a first encounter to these areas of technical studies, while it supports individual efforts of the students. In the paper, the software architecture is described and, in the second half of the paper, some possibilities of software usage in education process are suggested.
Full paper
Session
Control Education (Poster)
Reference
Doležel, P.; Dvorak, M.: Computer Game as a Tool for Machine Learning Education. Editors: Fikar, M. and Kvasnica, M., In Proceedings of the 2017 21st International Conference on Process Control (PC), Štrbské Pleso, Slovakia, June 6 – 9, 104–108, 2017.
BibTeX
@inProceedings{pc2017-082, | ||
author | = { | Dole\v{z}el, P. and Dvorak, M.}, |
title | = { | Computer Game as a Tool for Machine Learning Education}, |
booktitle | = { | Proceedings of the 2017 21st International Conference on Process Control (PC)}, |
year | = { | 2017}, |
pages | = { | 104-108}, |
editor | = { | Fikar, M. and Kvasnica, M.}, |
address | = { | \v{S}trbsk\'e Pleso, Slovakia}} |